Are you guys still checking http://code.google.com/p/stargate-invasion/ ?
If so I've left a bug and a suggestion there. I'll throw them here too just to make sure it gets seen.
Bug:
Ships are not intuitively navigating around objects like they do in vanilla SOASE. When you give a ship the command to move to the other side of any object, they pretty much run into it and then slide around it slowly. Also, when you have a fleet set up and your capital is bombarding a planet, the other ships will sit idly by the capital instead of attacking nearby targets. You have to manually tell them to attack. This doesn't seem to be an issue in normal Sins so is there something on your side that can fix this?
Suggestion:
Not having capital class ships move like fighters. Ships of that general size do not duck and weave like that in the series. Ideally I would prefer all cruiser/capital class ships not do this, but at the very least it would be nice if the capitals did not behave this way.
Overall I'm really excited about this mod and I can't wait for it to be released. You guys are doing a great job so far and I can't wait to see a polished version.
Additionally, if you are looking for an extra beta-tester I am a software engineer and have great familiarity with the testing process and how to test/fill out good bug reports and all that jazz. I'd be more than happy to help you out by finding bugs and places that need polish.