Towards the tenth hour of a thirteen hour game (of straight play) I started to wish for something more.
To someone earlier who spoke about the weapon that makes enemys recollinate:If a race is forced to recollinate a planet, wouldn't that reset their planetary defenses? Sooooo, a 6000hp planet suddenly goes back to 1500... Yeah, that's not powerful

Oh, and you can't stand ready to capture the flag, as someone mentioned after you do something to their planets. Usually you have to wait a long time because
the spread of culture can really slow ya down.If there were an in-game feature to speed the game up from normal to fast in single player it would be nice.
As far as multiplayer, it's a tough call. I had over 300,000 credits and 80,000 or so of both resources, unable to make more than six capital ships because the enemy couldn't kill my regular ships. That's after I did every research, aswell as every planetary upgrade. Just because I had nothing better to do while I waited anxiously, hoping the enemy would be lucky enough to destroy a few ships of mine while I went from planet-to-planet in the most sluggish blitzkreig immaginable. Granted it was a 30 planet map, but maybe they could make a super-super weapon that cost an astronomical amount for those types of situations. Like maybe, 40,000 credits, 20,000 metal and 10,000 crystal or more, (because if you have that many of any resource you're obviously not able to spend it on much) similar of a 'deathstar' like slow-roaming planet destroyer that just destroys the planet instead of forcing you to wait aginizingly long for a culture of a planet with no population to dispearse presense.
I really enjoy this game, completely and I like it the way it is pretty much. But the in-game ability to make it go faster (and maybe a vote option to excel the game speed in-game for multiplayer) would be a quick-easy-patch that could improve this game. (Not fix, there's nothing broken. I like improvements though, don't you?)