I'll tell you what im for, Im for more story, I don't give a hoot how i get it, i just wan't it. Ill admit, I would like to see a campaign, and i don't think it flop like it does in other 4X games, particularly because this is not like other 4X games, but thats beside the point.
HOWEVER. There are other things that i think should be solved first. For instance, i hate the diplomacy setup of this game, that needs fixing. The research is to much like your run of the mill RTS for my liking, and the whole point of that small rant was to show that other things need taken care of first.
Perhapst the best way to handle this would be to do some small web books to flesh out a story line. make a map, some characters, a plot (already done it seems like) and off you go, theres a story. Point is, I am an advocate of games as art, and any game that is this good needs a good story to go with it. It doesn't need to be any thing like campaigns we've seen before, im rather scertain it won't be.
Picture this, The campaign starts in a small system, and as things progress, we work our way seemlessy out of that system, with a few cutscenes telling us what is going on. The other thing is that it could take the form of a loose campaign. Ill give an example. Admiral whos-his-face needs us to protect a system for so long, and that is the pbjective. in any other game, you would build a big defence, but lets say you aren't that kind of person. Lets say you go to the enemy and destroy their forward base. OOpla, mission complete. The devs could further this by making a branching storyline, the different paths to victory result in different plotlines.
Sorry for the long winded ness of that post, i look forward to a response.