Company of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in SupremeCommanderCompany of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in Supreme Commander
As I said before, the games that I played (the majority of those listed) just don't feature dodging non-strikecraft units. They JUST DON'T. Hell, not even the extremely tactical Massive Entertainment games do this.
Company of Heroes, Homeworld 2, ORB, Nexus, Sword of the Stars, the flying units in all C&C games and in Supreme Commander
all wrong, with the exception of all the goddamn
strikecraft.
Maybe you want it spelled out?
Homeworld 2: Everything up to destroyers moves around a lot in combat, made even more prononced with the PDS mod.
ORB: see Homeworld
Nexus: The entire game centered around tactical starship combat. Anyone claiming capital ships don't move around in this one is simply blind, even battleships constantly roll and wave to bring weapons to bear and dodge fire. All done automatically, off course.
Company of Heroes: Don't know which game you are playing, but in my copy of COH infantry constantly moves around to find better cover and firing positions. Which is the land combat equivalent of dodging manouvers in space, perfectly implemented.
C&C: Start up the game, and build a couple of Orca's. When attacking a target they circle around it while firing. This helps them evade enemy rockets. How is that not exactly what people are asking for here?
Supreme Commander: Same thing as C&C, with aircraft constantly evading fire and making attack runs.
Sword of the Stars: Doesn't even feature strikecraft, so here is the proof you're simply making this up as you go. Every destroyer and cruiser dodges and waves around in combat, while the big dreadnoughts just plow through fleets of smaller craft.
Come on guys, this blind loyalty to Ironclad just makes you look sad. Anyone with access to these games or youtube can clearly see how wrong you are.