I also request a developer to come in here and clear the record.
How about someone who read every single post for 6 months? I have a fairly good grasp on it.
There is no "flanking damage" in this game.
Weapons
do have firing arcs, and it varies from ship to ship.
Ignoring possible ability / area effects, there is 100% chance to hit frigates and capitols, but not fighters, but the code does exist for misses.
Devs have stated that technology has advanced to the point where "you can't miss" due to computers and sensors.
Someone even said that you can manipulate the Z axis?! What the heck!? Is this true? Elaboration please!
I don't bother with it -- and I don't even remember the key anymore, it used to be ~, but it changed -- but you can use the Z axis if you REALLY want to.
Assuming a projectile moving at X speed, a ship moving at at least half-X should be reliably able to dodge that projectile. While you may say area matters, it doesn't if the ship is fast enough or has a tight enough turning radius. I see no reason a frigate or cruiser could not dodge a typical non-beam shot in Sins by simply using evasive maneuvers. The caps aren't fast enough to overcome their large area disadvantage, but frigates could quite easily roll out of the way of incoming fire having seen their scale next to, say, an autocannon shot, and their relatively high speed.
I call BS. It isn't just enough to move at a given speed, you have to be able to clear the location in question at a given speed. So area / size
does matter. And frigates are slow moving enough that you should be well aware that you can't generate amiss with them -- just play the game a bit and look at how slow they move!