Did you even play the PDS mod
yes, and while the motion was *improved* it was not made into "sporadic" motion of units, it was just better torking and slower decelerations.
About the Point Defence Systems mod, I thought we were talking about RTS games, not mods... or am I way off here?
also a completely valid point.
In this thread you repeatedly ask to show you any game at all where units move on their own
I apologize that I expected you to be realistic
but the point stands I was talking about *spaceships* (or close analogues, we'll go with that to avoid decimating the rest of your argument) that do sporadic motion. a 4000 kiloton ship has slightly more difficulty moving than a 250 lb soldier.
just slightly...
SupCom uses dodging movements for every single unit where it is
no... people do that, supcom has units stand there and shoot lovingly. motion is micromanaged with the exception of gunships and airplanes.
and dont you start A&Oing me.
If you knew anything about helicopters, you'd know they can hover perfectly still in the air with ease
ok fine, you have me there. but is that relevant? oh lets see, no not really...
but... most times if you're in combat and you're sitting there you're gonna get shot by an RPG.
If you knew anything about spaceships, you'd know that it is incredibly energy inefficient to sit completely still in a gravity well. If you want to impress an engineer with physics, at least get your facts straight first.
sadly you've got it all wrong... its most energy efficient to go in large circles in a gravity well, known as orbit.
but, thats not whats important here (they're making goddamn antimatter, power isnt a concern) moving around to dodge fire is still not feasible.
How is the amount of ships relevant in this situation
because while you can afford to chase around irritating ships when you're only dealing with 5-15 at a time, in sins where you have 200 odd something ships it can get a bit excessive.
I not only quote precedent, I even show multiple examples when all you do is say: "It's not true, it doesn't count, I can't hear you,...."
no...
what you have evidence of is that I'm an irritated asshole who's starting to redicule you. I tend to do that sometimes when people keep coming back at me with
the same old tired argument that doesnt hold together. What you have here jonny, is a bunch of either failed examples or examples that apply to games not even close in structure to sins (god, I could even say that about homeworld! but I wont). saying that ships should dodge and run for cover because they did it in CoH is your precedent, you're not going to get really far.
nonetheless i should apologize for being an unwarranted jerk, so I apologize. take it or leave it.