Arilias
You made some very good points but I still feel that the simplification as you call it is thanks to marketing aimed at the younger generation of gamers who are not on the same intellectual level as the minority of us
Maturity and intelligence are not functions of age.
As the kids have the spending power of both the parents and themselves that’s why consoles have remerged.
...I was under the impression that consoles had emerged because they were significantly cheaper than dedicated gaming computers, can play anything right away straight out of the box, can be hooked up easily to a display device vastly better than most monitors (and come with the equipment you need to do it), are far more portable than desktop PCs (my main computer is a gaming laptop, incidentally, it was horrendously expensive) and that some people (including myself) genuinely prefer a controller over a mouse and keyboard.
As for the simplification of games it has started as a result of compatibility issues for yet again (marketing) making a game available to the largest audients maximise profit
The actual reason for what the industry is doing doesn't matter. Only the results do. If simplification
now leads to a larger market for more complex games
later, then the industry will fill that niche. Oblivion's a good example here - Bethesda made it appeal to a wider player base for all the wrong reasons, but the
result was that, suddenly, a lot of people who would never even think about touching a true RPG realized what the big deal was.
so they drop features that aren’t compatible with consoles as the pc can do just about all that a console can do but not the other way around.
I'm going to ignore this for the sake of being civil.
I feel as a result we are taking steps backward as opposed to forward in gaming terms I feel we should set high intellectual levels in games to force people to learn, think and expand themselves intellectually
This dose not mean that we should get rid of the flash games at all just wish they would stop making one game for two separate platforms with two separate mentalities.
Do me a favor. Look up in the top-right hand corner of the screen, at the little red button that says "FAQ." Then, come back and tell me who
Sins's target audience is.
Personally, I do think we should get rid of all-flash-no-substance games. Completely.
Nobody likes them. No, seriously, I challenge you to go out into the streets and find
one person who thinks that graphics are more important than gameplay. The only reason we get the graphics over gameplay effect at all is that graphics are easier to market.
The question isn't "flash or substance," though, it's "accessible or complex," and that's a much harder question to answer, because there's a definite case for both, and until recently the vast difference in complexity between, say,
Madden and
Civilization has been made it impossible for people to get from one to the other. Isn't there room for a middle ground?
Just my 2 cents
p.s hope you are right about the pendulum effect
Damn straight I am. (I can only imagine the conversations developers and publishers must have about this: "If we fire your entire writing staff, we can afford to spend more time making this graphics engine the best in the world! The screenshots will be an instant hit!" "But nobody
cares!" "Tough.)
I also apologize if I accidentally offended anyone somewhere in here. The "glorious PC gaming master race" mentality just gets on my nerves. A
lot. Especially since it comes from normally quite intelligent people.