Incorrect?
Given the vast amount of information for the AI to cope with individually in sins, it becomes a very hard game to write a good AI for, which is why the placeholder displayed such simplistic behavior in a complex environment, something which should have been acknowledged in the review.
well in any case their only complaint is a lackluster AI that can be beaten teh same way every time. hrm, that sounds like just about ever RTS game thats ever existed.
I'm not that worried about the AI when the game first starts. Though it will be quite stupid still, it will be better then Beta 4. And Stardock has already said they will work with Ironclad to continuosly improve the game. And seeing the fact that Stardock is AI crazy I am sure it will soon be up to speck.
FACT:
every single RTS AI is retarded.
There isn't a single AI that can beat any semi-skilled human without cheating.
The above statements were the ones I read prior to, and after, Frogboy acknowledged that the a.i. had been improved. Clearly these complaints were essentially stating poor/exploitable a.i. is to expected in an RTS (complex ones). Even a few folks, yourself included, mentioned that, even if the final a.i. was problematic, it would be remedied in a foreseeable patch. Which indicated the reviewers sentiments might be true. At least that is what I interpreted. But I don't wish to discuss this any further, since it's irrelevant until the final game is here.