At the end of my last post I was sad to hear that the units' position in their environment has no effect on the units. The question was:
"Do the units gain advantages/disadvantages by using the environment around them?
Example: A capitol ship(CP) powers down and hides behind a moon. Several smaller enemy ships attempt to attack a defensive structure on the other side of the moon. The CP powers up, the smaller enemy ships detect it but have time to take cover or flee before the CP can complete its power up process. The enemy player doesnt bother to move the smaller ships and the CP powers up and destroyes the enemy ships and saves the defensive structure by using the moon as a trap."
Something that worked great for Company of Heroes and always adds interesting effects to any RTS game are environmental positioning for units.
Maybe this is something the dev team should think about for future upgrades and/or expansions.