Finally, for every endgame it was a experimental rush, which needed about 30 minutes per experimental if you were slow, and about 5-10 if you were good at managing your economy.
Um, lol
Experimental rush my rear end! Experimentals were *incredibly* balanced in that game, easily countered, devastating is properly used.
lol balanced u say,
i have both SC and FA, even tough FA's UI was redone they left alone the thing that was rly bugging me, 2 much micro, 2 much imbaness
and dont forget the crappy, invincible soulripper (ever tried atacking with it close to map border?)
and yet again they failed 2 fix the mass extractor problem, just put it on and of whenever u need or dont need, and u'll save up enough 2 make a small army, wich if u micro it wil be enough 2 kil 50% of an experimental
i've got beta 4 and i've heard people talking about lobby's... where people meet n stuff, any idea's since waiting in the standard lobby, or selfmade lobby = sorta useless
about the game popularity, people wil come eventualy, tough i dont see alot of interest so far. when asked about SoaSE nobody knows what ure talking about
hope this game wil get lil bit more populair... at least more then Supcom, u almost gotta fight for a normal match, and even if your in ther are way 2 many bugs there..
hope this game won't have 2 many

(seen 1 serious so far) "fighters going through sun"
Shadow_of_Light