ThunderNipples, I agree with your COH and constant action point. I play COH and DOW regularly online with friends, we often beat the AI together on expert/insane. Its a real rush to balance the constant action with strategy and planning/building.
At the moment I would say that I cannot comment on sins in this way. BETA4 does not have much of the AI in... so I don't know how challenging it will be.
One thing that would have been cool, like in DOW and COH, is to have units look different when they are upgraded. Or to arm them with extra weapons\armour that make them look different. Hw2, COH and DOW have these features.
However Sins must also concentrate on the 4X features and the huge expanse of the map... so a lot of this stuff is exchanged for things like, controlling entire planets, diplomacy, pirates\bounty and having entire fleets all over the place.
I am really looking foward to release, to see all the new goodies and the final product.
Thundernipples, the game is extremely easy to grasp, very intuitive. Can't imagine new players being turned away. THat is if they are interested enough in the concept...
P.S. the length of the multiplayer games do not matter if you are in a clan/guild/group of regular friends. WHY? because you can stop and save the multiplayer game anytime. Continue in a week or whenever!!!! Works a treat and as fun remembering where you left off as a long single player game.
I wish I had the Beta version so I could offer up more. Too bad for me

but I'd be happy to take a Beta spot and build a fansite for this game
I'll throw in a few tips if anyone wants to stick them into this great looking game:
- Company of Heroes has held a strong crowd and has a lot of great features that almost always keep the game moving (rushing, tech levels, defensive/offensive balance, choice of special abilities for each army, great interaction b/w units and environment, ect.) This game is exciting throughout a match, even at the very beginning you must always try to get leverage on an opponent.
- Supreme Commander had a nice control system and a decent, but confusing for some, economics setup.
- Homeworld was one of the best RTS games ever made, but could be very slow. I hope that Sins will offer constant action throughout matches and not the standard RTS build delays we always must suffer through. "Quick Moves" that can be made throughout the matches, with little or lots of resources, would be really nice!
Give me a Beta... please
Nice discussions here, thanks to all for the quick responses!