Besides, in a theoretical game: The Vesari are able to keep up and finally build phase gates. The TEC attacks with everything they have in one well and the Vesari get everything they have in the same well via phase gates. According to your logic the Vesari will then still loose as they can't win on even terms.
a little hint, you, have you any brains, would know they were coming and would have struck them from a HUNDRED angles by the time they get to you, of which you would have layered yourself with tons of defenses AND jump your fleet in to help wipe up
the point is the vasari have a distinct weakness in 1 on 1 battle and production, which sounds like death, however their MASSIVELY supperior mobility and knowledge (highly tuned sensors are god) put them at a massive advantage. the TEC duffus would have to be an idiot to compile all his forces into one fleet on offense, he needs defense if he wants to protect his invaluable infrastructure.
still have to get the ship to lvl 6. This harasser capitol seems to be an awfully bad cap to start with so you have to level this thing the hard way (after buying initial levels). Ok, if you have it its quite powerful. But if you lose it you can't just buy a new one and do the same phase gate trick again.
valid point, you wouldnt want it to be too easy would you?
but either way the vasari need to get to civ 9 to start using that advantage anyhow, so it shouldnt be a concern if you actually try.
again you guys need to understand the nuances of the two, TEC has NO nuances, they are meant to roll over enemies, the vaz are death by one thousand fast cuts, and can make a damn unbeatable shield of units when nescessary, two prong attacks be damned.
I'm not saying they're flawless, in fact I doubt I'm gonna use them in mp unless its on a large map (definately not 1v1) because they suck at low tech levels and on small maps. I doubt I might use them at all considering that it would take a while to get to that tech level, however if you breach a technological stronghold you're golden.