Sorry if these have been mentioned before, got through some pages, but just WAY to many to go through:
- Cant cancel the bombardment planetary upgrades(top row, 2nd column, forget name)
- Queue for planetary upgrades doesnt seem to work right, if i go infastructure>tactics>tactics>explore>explore>infastructure, as long as the 2nd infastructure is added, BEFORE the first one is finished, it starts on the 2nd infastructure, rather then going to tactics. Kinda anoying, when you just want the construction ship from infastructure, not the points for it....
- When some ships enter a sun gravity well, they sometimes goto a head stop even thou they have a destination, IE ship is at planet 1, planet 2 is destination, need to go through suns gravity well to get there. Once ship enters suns gravity well, ship doesnt move, however it still draws a destination line.
- Pirate bases can be taken by culture(I pointed this out in B3, as something that shouldnt happen, Pirates dont care about your movies and music, they shouldnt convert via culture)
- Pirate bases should be things, even its limited to defence platforms. Maybe they get resources/$ from everyone they kill.
- The "rebels" from the anoying TEC research(top level) that i cant remember, should be atleast the same ships the race uses, if i understand the description correctly.
- Anoying missing string error, for when a planet is almsot taken over via culture.
- Game seems to crash sometimes, when pirates enter a system(I have a save just before a crash happens, ive reproduced it a few times by just loading save). Very weird issue/problem, its not 100% clear its the pirates.
- When selecting a target for pirate attacks, they arent very smart, Ive had them choose a target with 6 level 8+ capital ships, and several defence platforms, Over a planet with 2X as many def platforms, but only 1 capital ship.
- Asari gravity torpedo seems strange, ive had it fire at a group of ships, and sometimes if the target ship is destroyed, before it impacts it does nothing, othertimes it has an effect. Also, i cant seem to get it to target empty space all the time(99% sure ive had it work atleast once)
- If you mod a game map(IE kornaks cross) to have more artifacts then there are types, game should NOT have more then 1 artifact/type in the game, IE if theres 8 types, you tell the game to have 10 artifacts, it should not duplicate/triplicate any to fill the missing 2 slots. Or if it does, have them stack a little bit. Kinda anoying to have 3 kinetic intensifiers and no change after 1st.
- EXP from kills is still divided amongst ships, even if some of them are at max level, another thing i posted in B3. I dont know if it was decided that was ok, i can see why, however it is still very anoying, when ships in at a sun are leveling faster then a single ship being escorted by 2 max level ones destroying a solar system. At the very least, decrease the % share for maxed ships, so that a bit more is divided between ships that arent max XP
- When looking at the end game screen>capital ship level, highest it says i have is levle 9, even thou i had 2 level 10s. Screen only seems to count upto level 9
- The stats on the next level of capital ship power should be shown, instead of the current ones. IE the asari battleships shield regen/ROF skill(first on left) should show the rates for level 2, when you already have level 1 and are mousing over it in the upgrade screen.
- Skills that dont show an increase in effects, but last longer each level should say so, its confusing when the shown stats on a skill dont change from level 1>2, 2>3.