A few things I would like to see, based on my Beta 1x1 AI Game.
Game looks great, had alot of fun. Only played TEC
1) Will system damage be implemented? ie; loss of drive, weapons etc. after hull damage?
2) Capping enemy assets? Planets?
3) Mines
4) Anyone else find the 'very slow' setting way too fast? Very slow too me mean, if I detect an incomming fleet, I have a minute or so before it comes in range. SLLLLLOOOOWWWW.
5) More diplomatic/logisical options? Other then the trading post?
6) On a small map with only 3 planets, I had way to much minerial/crystal

7) I felt the tech tree could be bigger, On a 2 hour small map, I got everything. Mabye other ways too solve this.. Just seemed odd, mabye used to Galciv2 too much.
8) What do flak frigs do? It seemed they were kinda useless, I dominated with Fighters.
9) Capships are way too fast... Bombers seem overpowered... 5 bombers do as much damage with 5 little bombs as 4 big laserguns from a capital that has enough energy on board to bend space and time? Not sure there eheh. Ya ya, I know it's WWII in space.
10) Random events comming?
11) Ship explosions are ok, is there gonna be wrecks? They just dissappear? Hmm, refer to "has enough energy on board to bend space and time".. Ok, dissappers it is.
12) Ya ya, AI could be way better at all levels. I'm sure the Devs know.
13) <-- Unlucky
That's it for now.
Looking good.