also for some reason i cant use arrow keys on the keyboard to look around anymore. I just hear some clicking sound
if his solution doesnt work, try archiving
known bug and will be fixed

let me reclarify; they aren't exactly "seperate", but there is a limit on how many cap ships you do.
I really detest that system -- what happens when I'm the head of a 10,000 planet empire? Even if I simply linearly scale a reasonable number of capships up to match my new empire's size, I run into that limit
long before I reach my usage of ship points.
10,000 planet game? are you running the game on Nasa's BlueGen?
Well i kinda like the new system and dislike it at the same time, well mostly against the way the game is heading, since im against forced limitations that makes us all build more or less the same way.
Id like to be able to meet someone in Multiplayer who screws up his fleet by building capital ships only.
As i see it now, there no learning on how to build a good fleet as everyone if forced to build the same way.
Ive just started to play Company of Heroes and i can asure everyone that, that game takes some time to learn how to use units and build properly. I just hope sins will be going into that direction.
I also think that the challenge to be the master of tactics/build orders/fleet composite will make the game live much much longer