On thing i noticed that often (normally in the middle of a battle) pop up. As i was using the mouse to zoom in or out near the "message window", the message window started scrolling up or down. I am sure this is kind of by design but since the window doesn't have a "frame" or any way to really know where it is, it is hard to know where not to zoom in and out. Can be anoying in the middle of the battle.
theres an option under user interface that allows you to erect a black hazy box around the empire window
I still want to minimize the blasted thing, its useful, but not all the time.
1. Planetary shields should be part of the unseen planetary infrastructure (on the planet). Their use should be tied into Civic Development upgrades
you have a catch-22 issue there, that would annihilate a tactic of entering a planet on two sides, one to distract and take out the Shield generator and the other to bomb the shit out of things
my vote is on no. as for the asteroids: they are already easier to take care of.
2. Logistical Slots should be combined with Tactical Slots. Both Logistical and Tactical structures are in orbit and both would have similar type support requirements, why wouldn't they share the same orbital position slots?
while I pseudo agree that all development should draw from the same pool of resource, this is just half-"butted" if you ask me. go all the way and tie the slots into civic development and fleet development.
Maybe Ironclad should consider reclassifying the ships more accurately within the Corvette/Frigate/Destroyer/Light Cruiser/Cruiser/Battle Cruiser/Battleship classes
I've always asked for more diversification in capitol ships and between frigs, so I'm definately behind this idea
5. Retreating ships should still be allowed to shoot
yes, if only to nullify the "move the colony frig around so they cant kill it and follow them with your military" tactic
6. Fighters and Flak Frigates should be STRONGLY encouraged to attack strike craft...especially since they are nearly useless against anything else.
7. Ship speeds (and turn rates) need to be lowered a bit
yup
maybe excluding the scouts
8. Gravity wells need to be increased in size for non-asteroid planets and even more so for stars
yes
9. I like the idea of Colony Frigates being used up when colonizing a planet
the devs have talked about why the idea of "using up" the frig doesnt work. I personally am fine with it as it is.
and it doesnt dissassemble itself, it merely drops off 20 or so higher-ups to govern over the locals.
although I agree (although less so from beta 1) colony rushing is a bit of a hassle.
10. Finally, weapon effects still need a lot of work. As it is, a lot of weapon fire doesn't visually impact the targeted ships. The shots just stop short. It also seems like weapon fire is 100% accurate. Doesn't weapon fire miss sometimes?
they impact for all my ships... but yes they shouldnt have 100 percent accuracy
agh... I thought of something but I just lost it...
I'll post later.